published 26 July 2013
So, my office echoes like you wouldn’t believe. Actually, just listen to the first 10 episodes of Hired and you’ll be a believer. Laminate flooring and sparse furniture doth not a recording studio make.
Hence, I needed a system for eliminating the echo, but without permanence as we record only once every one to two weeks. The solution? A collapsible sound booth, inspired by Josh Long (listen to this episode).
Here’s the finished product:
And here’s the finished product disassembled for storage:
Assembly and disassembly takes just 5 minutes each. Two panels are hinged together, while the third attaches with two brackets.
I fashioned the booth out of 1/4” plywood with reinforcements on the top and bottom of each panel. The soundproofing material is comprised of the Auralex Roominators kit and a three 2’x4’ Auralex panels, all purchased from our local Guitar Center.
I recommend you not use the glue that comes with the kit. Instead, use 3M spray adhesive or something like it, as it’s much faster. Just be sure to use an adhesive that’s safe with foam. The ‘90’ product from 3M didn’t have any warnings on the label that concerned me, and so far it seems to be adhering well.
As for recording quality? It’s not where I want it just yet. With an office as barren and ceilings as high as mine, I really need to lay down a large rug or somehow sound proof larger portions of the room. But it’s a significant improvement, and I have plans to sound proof additional areas around and inside the booth even further.
Total cost: ~$300. Construction time: ~4 hours.
published 3 July 2013
My summer sale begins now, with prices as low as they’ve ever been. Shipping starts at just $5.
For framing ideas, have a look at the curated Letterpress Type Posters pool on Flickr.
published 2 July 2013
“Adrift" by Simon Christen is the most stunning thing you’ll watch today, guaranteed. In his words:
'Adrift' is a love letter to the fog of the San Francisco Bay Area. I chased it for over two years to capture the magical interaction between the soft mist, the ridges of the California coast and the iconic Golden Gate Bridge. This is where 'Adrift' was born.
The weather conditions have to be just right for the fog to glide over the hills and under the bridge. I developed a system for trying to guess when to make the drive out to shoot, which involved checking the weather forecast, satellite images and webcams multiple times a day. For about 2 years, if the weather looked promising, I would set my alarm to 5am, recheck the webcams, and then set off on the 45-minute drive to the Marin Headlands.
Dedication. And it payed off in spades.
published 14 June 2013
Future Insights has posted the video from my keynote talk last month in Las Vegas. Please have a watch, as I’m particularly pleased with how this one turned out.
As for other events, my roster through the Fall is fairly stacked:
- Front-End Design Conference, June 20–22, St. Petersburg, Florida
- Breaking Development, July 22–24, San Diego, California
- HybridConf, August 15–16, Cardiff, Wales, UK
- BlendConf, September 5–7, Charlotte, North Carolina
- ConvergeFL, September 12–13, Jacksonville, Florida
- Circles Conference, September 19–20, Grapevine, Texas
- …and a few top-secret ones in October (to be announced)
Hope to see you at one of these.
published 10 June 2013
All speculation aside (and there’s no shortage of it), this observation from Sean Everett is pretty insightful:
Jon Ive did add a “breathing” indicator light on prior generation MacBooks when the lid was closed and the computer was still powered on. The light pulsed at the same rate humans breath when sleeping. Hence, the reason the light performed that way. The computer was “sleeping”.
I think the thing that Apple will announce today will be something like this. Buried deep into the OS. Something you might not even notice at first. Something that might not even get talked about during the presentation today.
/via Designer News
published 6 June 2013
Launches … are a poor representation of how great software today is built. It’s a holdover from the days of boxed software, where supply chains had to be managed and masters golded. The same that is true then is still true now: great software is the result of continuous refinement. The only thing different today are the release schedules.
Software today is developed on a continuum. The discrete measure of software progress is a commit.
published 16 May 2013
From Seth Godin’s Creative Mornings talk last week, expounding on a principle he calls “leading up”:
One of the things that I hear the most after I give a talk or someone reads one of my books is, ‘That’s great, but my boss won’t let me. I’d love to do something like that, but my boss won’t let me.’
Well of course she won’t! Because what you’re saying to her is, ‘I want do something really cool and really neat, and if it works I’ll get the credit, and if it doesn’t you’ll get the blame. Because you said that it was okay.’
Who would take that deal?
In fact, what we see is that the people who have jobs or who have clients who are making a dent in the universe, are doing it by leading the people who are ostensibly in charge to make better decisions; leading those people to have better taste; leading those people to have the guts to do the work that they’re capable of doing.
The remarks quoted above begin at 05:15, but of course, the entire talk is worth watching.
published 14 May 2013
Rob Foster, on web apps vs. native apps:
There is no single explanation [for why web apps generally suck]. The reason browser apps lose this fight is because of a raft of small things. It’s death by a thousand cuts.
After sharing some of those ‘cuts’ in detail, Rob lets loose with his opinion:
When an organization is making the decision not to spend developer money on building native, what they’re saying to me is that they value development costs over customer experience. I believe to do it right, you should offer your app in the way people want to use it the most. That may mean doing it browser-only, but it usually doesn’t. A business will always benefit from giving their customers a great (or insanely great) experience.
I agree pretty thoroughly with Rob’s sentiments, and I’ll tackle this issue at Breaking Development Conference in July. However, given my remarks are titled “Pitfalls and Triumphs of the Cross-Screen Experience”, I’ll also tackle the issue of integrating native apps and web apps into a cohesive, delightful user experience. (Sneak peek here.)
published 3 May 2013
Update: A written version of this talk is now available.
Creating and managing teams that iterate, build, and ship quality projects is one of the most challenging things to master in our industry. And to ship quickly and consistently? Even more challenging.
This presentation presents nine patterns that I’ve found common among great UX teams. I draw on interviews with teams at the likes of Twitter and Kickstarter, as well as my own background running Authentic Jobs.
I’ll be publishing a written version soonly, as it’s tough to understand each pattern without the context of my spoken remarks.
published 3 May 2013
Almost a week ago I picked up my Glass explorer edition on Google’s campus in Mountain View. Since then I’ve it put into real-world use in a variety of places. I wore the device in three different airports, busy city streets, several restaurants, a secure federal building, and even a casino floor in Las Vegas. My goal was to try out Glass in as many different situations as possible to see how I would or could use the device.
A couple nights ago, I sat across the table from Luke at dinner (and later caught a pretty amazing show with him, Kristina, and Brad). He had his Glass in Vegas, and he rattled off some of the pros & cons he mentions in this article.
I still remain highly cautious about the actual utility of Glass, but I can appreciate Luke’s closing argument about its potential utility:
Any of these features alone could be considered magical, but together they’re a vision of the future.
Follow the project here.
published 24 April 2013
One of the problems with the prevalence of solutions is it overvalues invention and undervalues behavior. We look for a gizmo, when changing how we act can have the desired effect. It seems like we’ve been hoodwinked into a trap of technological dependency.
But, technology is only as good or bad as what we use it to do, and I don’t think anyone who works in tech gets into the field with malice as their intent. In fact, usually the opposite, which is why I like this business. Hell, I’m one of the the folks in technology, so none of this criticism excludes me—I only suggest we stop looking at technology as the primary way to fix problems, and stop turning a blind eye to its negative consequences and to the new problems it produces.
Author Neil Postman argued the same more than 20 years ago when his book, Technopoly: The Surrender of Culture to Technology, was first published:
Most people believe that technology is a staunch friend. There are two reasons for this. First, technology is a friend. It makes life easier, cleaner, and longer. Can anyone ask more of a friend? Second, because of its lengthy, intimate, and inevitable relationship with culture, technology does not invite a close examination of its own consequences. It is the kind of friend that asks for trust and obedience, which most people are inclined to give because its gifts are truly bountiful.
But, of course, there is a dark side to this friend…. Every technology is both a burden and a blessing; not either-or, but this-and-that. Nothing could be more obvious, of course, especially to those who have given more than two minutes of thought to the matter. Nonetheless, we are surrounded by throngs of zealous Theuths, one-eyed prophets who see only what new technologies can do and are incapable of imagining what they will undo.
I first read Neil’s words nearly five years ago, and they’ve stuck with me ever since. I’ve found cognizance and respect of technology’s power—the good and the bad, for better or for worse—serve to bridle my appetite for it. For example, scan my Twitter timeline and you’ll be pressed to find a single tweet on any given Sunday from the past seven years. That’s my day of rest from technology (to the extent possible), and it’s a weekly opportunity to assess my dependency on it.
But much like Frank, I’m thrilled to be part of a community that embraces technology in such fascinating, meaningful ways. We’re fighting the good fight, and I’m honored we’re in this together.
Coincidentally, I’ll be speaking on this very subject in the closing keynote at HybridConf later this year.
published 9 April 2013
Those who believe that the floppy cannot represent saving a document because nobody uses real floppy disks anymore miss an important point: while symbols initially piggyback on the meaning we assigned to a material object in order to stand in for something more abstract, once a symbol is used often enough, the symbol itself is enough to carry meaning, and the material object is no longer important.
I attempted to respond to the original discussion on Branch, but I gave up. I couldn’t phrase my opinion—nearly identical to the one quoted above—as well as Connor has articulated his.
published 27 March 2013
Seasoned designers know that constraint engenders creativity, rather than inhibit it. Following is one example. There are countless more.
In my research for an upcoming presentation, I stumbled on an account describing the evolution of the iconic Coca-Cola glass bottle. In the early part of the 20th century, the Coca-Cola Company was confronting an influx of copycat beverages.
In defense of the brand, the company issued a call for design entries with one unique requirement: That the bottle, and therefore the brand, could be recognized in the dark.
As retold by The Coca-Cola Company,
The Company … decided to create a distinctive bottle shape to assure people they were actually getting a real Coca-Cola. The Root Glass Company of Terre Haute, Indiana, won a contest to design a bottle that could be recognized in the dark. In 1916, they began manufacturing the famous contour bottle. The contour bottle, which remains the signature shape of Coca-Cola today, was chosen for its attractive appearance, original design and the fact that, even in the dark, you could identify the genuine article.
Today the glass contour bottle is one of the world’s most recognized designs, and it came about in large part because of constraints imposed on the bottle’s designers.
But that wasn’t the only constraint. The Root Glass Company and designer Earl Dean imposed a constraint of their own: Base the design on nature.
Chapman J. Root, president of the Root Glass Company of Terre Haute, Indiana, turned the project over to members of his supervisory staff, including company auditor T. Clyde Edwards, plant superintendent Alexander Samuelsson, and Earl R. Dean, bottle designer and supervisor of the bottle molding room. Root and his subordinates decided to base the bottle’s design on one of the soda’s two ingredients, the coca leaf or the kola nut, but were unaware of what either ingredient looked like. Dean and Edwards went to the Emeline Fairbanks Memorial Library and were unable to find any information about coca or kola. Instead, Dean was inspired by a picture of the gourd-shaped cocoa pod in the Encyclopædia Britannica. Dean made a rough sketch of the pod and returned to the plant to show Root. He explained to Root how he could transform the shape of the pod into a bottle. Root gave Dean his approval.
File this under Did Not Know But Thrilled To Have Stumbled On It.
published 22 March 2013
Water World Day is a United Nations-sanctioned day for “focusing attention on the importance of freshwater and advocating for the sustainable management of freshwater resources.”
It shouldn’t come as a surprise that I’m asking you to help me celebrate today, March 22, by donating to charity: water. There are other ways to celebrate, but in terms of trackable, meaningful contributions, I can’t think of a better way to deliver freshwater to those in need than through charity: water.
You might even consider donating your birthday, which is a fantastic way to encourage others to help you provide clean, safe drinking water. The team at charity: water unveiled a new design today for the site today, and it’s crazy easy to pledge. It doesn’t matter if your birthday is tomorrow or ten months from now. Register and they’ll notify you when the time is right.
When Suzanne and I returned home from last year’s trip to Ethiopia, we had an entirely new appreciation for the convenience of clean water. Browsing the internets this morning, I stumbled on this video by Michele Guieu, who cleverly demonstrates the privilege of clean water enjoyed by so many of us around the world:
Join me once again in making a meaningful difference in the world. Even $1 is the equivalent of nearly two meals in Ethiopia. So imagine what $1 worth of clean water production can do to change a village, a child, a life every bit as valuable as yours.
published 14 March 2013
Episode #2 features Josh Brewer, principal designer at Twitter. We discuss how a team of 40+ designers interact, what they look for in new candidates, and kale chips and unlimited bacon. (Nom.)
For me, it’s a bit different being on the other end of the mic asking questions rather than responding to them, having done a number of podcast recordings as an interviewee. It’s a lot of fun sitting in the host’s chair, but I’m finding it takes practice to drive the conversation and ask follow-up questions. I’ll improve over time, I’m sure. But bear with my scant awkwardness in the meantime.
See also episode #1 with Charles Adler of Kickstarter.