published 21 October 2013
Milton Glaser, in a presentation to the AIGA NY chapter:
While I was in the doctor’s office I noticed a document on his wall called ‘What A Surgeon Ought to Be’ written in the 14th century. I’ve changed a word or two but it seems like good advice for our profession.
What the Designer Ought to Be: Let the designer be bold in all sure things, and fearful in dangerous things; let him avoid all faulty treatments and practices. He ought to be gracious to the client, considerate to his associates, cautious in his prognostications. Let him be modest, dignified, gentle, pitiful, and merciful; not covetous nor an extortionist of money; but rather let his reward be according to his work, to the means of the client, to the quality of the issue, and to his own dignity.
published 11 October 2013
Three years in the making, and my Brooklyn Bridge letterpress poster is finally available. Reserve your copy on Kickstarter.
I’ll pen more about the project at a later date. But for the time being, I’ll allow the Kickstarter video and photos to do the talking.
published 25 September 2013
September 25th (today) is one of the most enjoyable business days of the year for me. It’s a humble reminder that my little company, Authentic Jobs, has completed another successful year of connecting great companies with talented individuals. Plus, I get offer all of you a sizable discount that increases by 1% every year.
Enjoy 58% off any job posting, today only. Sale expires tonight at midnight.
published 18 September 2013
Haven’t done this in years, and it feels totally oldschool. I’m okay with that.
In the spirit of fostering design learning, I’m offering a peek at how I pieced together the visual design for this year’s Authentic Jobs EIGHT campaign in Photoshop.
Fonts have been rasterized to protect their use, even though you can’t alter the type without already having the fonts.
Additional details about the design:
- The EIGHT word mark was designed by Sergey Shapiro. (It’s also been removed from this version.)
- The looping video was licensed from iStock, and stills like the one above were made from the HD video.
- Whitney, Knockout, and Numbers fonts were rendered as webfonts in the final design, using H&FJ’s Cloud.typography.
- The charity: ball VIP ticket was comped in Illustrator, and then Adam Spooner masterfully rendered it as HTML & CSS in the final design.
published 13 September 2013
Today I’m elated to announce the Authentic Jobs 8th birthday giveaway and $100,000 charity: water campaign. It’s been months in the working and incorporates the talent of several amazing people.
And of course, a birthday isn’t a birthday without presents, so we’ve got lots of great prizes to give away, including T-shirts designed by Sergey Shapiro:
Additionally, one of you (and a guest of your choice) will join me in New York City for charity: ball 2013 on Monday, December 16—all expenses paid. Apply for the chance to join us.
A special thanks to Sarah Parmenter for lending her voice to the video, and our sponsors for helping make this possible:
- Campaign Monitor, whose terrific email marketing app I’ve trusted for years
- Squarespace, which makes website building gloriously simple and beautiful
- An Event Apart, whose conferences are unparalleled in our industry
- InVision App, a masterful prototyping tool that we use all the time for Authentic Jobs
Lastly, 8 years… I honestly can’t believe it. What started out as a sidebar on my site eventually grew into what it’s become today. Please continue to post a job or find a job, and we’ll keep trying our best to make a difference in our industry and in the fight for clean water.
published 9 September 2013
Yesterday Adobe unveiled Adobe Generator, an update for Creative Cloud subscribers who primarily use Photoshop for the web. The update is available immediately.
WebdesignerDepot has written a nice overview of Generator, which I’ll substitute for my own commentary on the matter.
I will, however, observe the following:
- I’ve yet to install the update (that won’t happen until I’m at my main computer tomorrow), but the ability to export image assets without having to Save for Web seems incredibly useful.
- Million dollar idea: 1) fork Photoshop, 2) call it simply Webshop, 3) iterate new web-specific features like Generator, 4) quell public outcry about PS falling short for web work.
- Perhaps Generator will also quell complaints about the Creative Cloud subscription model. Immediate updates such as this are the perfect counter-argument. (I’ve been a subscriber nearly since day one, and I’m loving it.)
published 26 July 2013
So, my office echoes like you wouldn’t believe. Actually, just listen to the first 10 episodes of Hired and you’ll be a believer. Laminate flooring and sparse furniture doth not a recording studio make.
Hence, I needed a system for eliminating the echo, but without permanence as we record only once every one to two weeks. The solution? A collapsible sound booth, inspired by Josh Long (listen to this episode).
Here’s the finished product:
And here’s the finished product disassembled for storage:
Assembly and disassembly takes just 5 minutes each. Two panels are hinged together, while the third attaches with two brackets.
I fashioned the booth out of 1/4” plywood with reinforcements on the top and bottom of each panel. The soundproofing material is comprised of the Auralex Roominators kit and a three 2’x4’ Auralex panels, all purchased from our local Guitar Center.
I recommend you not use the glue that comes with the kit. Instead, use 3M spray adhesive or something like it, as it’s much faster. Just be sure to use an adhesive that’s safe with foam. The ‘90’ product from 3M didn’t have any warnings on the label that concerned me, and so far it seems to be adhering well.
As for recording quality? It’s not where I want it just yet. With an office as barren and ceilings as high as mine, I really need to lay down a large rug or somehow sound proof larger portions of the room. But it’s a significant improvement, and I have plans to sound proof additional areas around and inside the booth even further.
Total cost: ~$300. Construction time: ~4 hours.
published 3 July 2013
My summer sale begins now, with prices as low as they’ve ever been. Shipping starts at just $5.
For framing ideas, have a look at the curated Letterpress Type Posters pool on Flickr.
published 2 July 2013
“Adrift" by Simon Christen is the most stunning thing you’ll watch today, guaranteed. In his words:
'Adrift' is a love letter to the fog of the San Francisco Bay Area. I chased it for over two years to capture the magical interaction between the soft mist, the ridges of the California coast and the iconic Golden Gate Bridge. This is where 'Adrift' was born.
The weather conditions have to be just right for the fog to glide over the hills and under the bridge. I developed a system for trying to guess when to make the drive out to shoot, which involved checking the weather forecast, satellite images and webcams multiple times a day. For about 2 years, if the weather looked promising, I would set my alarm to 5am, recheck the webcams, and then set off on the 45-minute drive to the Marin Headlands.
Dedication. And it payed off in spades.
published 14 June 2013
Future Insights has posted the video from my keynote talk last month in Las Vegas. Please have a watch, as I’m particularly pleased with how this one turned out.
As for other events, my roster through the Fall is fairly stacked:
- Front-End Design Conference, June 20–22, St. Petersburg, Florida
- Breaking Development, July 22–24, San Diego, California
- HybridConf, August 15–16, Cardiff, Wales, UK
- BlendConf, September 5–7, Charlotte, North Carolina
- ConvergeFL, September 12–13, Jacksonville, Florida
- Circles Conference, September 19–20, Grapevine, Texas
- …and a few top-secret ones in October (to be announced)
Hope to see you at one of these.
published 10 June 2013
All speculation aside (and there’s no shortage of it), this observation from Sean Everett is pretty insightful:
Jon Ive did add a “breathing” indicator light on prior generation MacBooks when the lid was closed and the computer was still powered on. The light pulsed at the same rate humans breath when sleeping. Hence, the reason the light performed that way. The computer was “sleeping”.
I think the thing that Apple will announce today will be something like this. Buried deep into the OS. Something you might not even notice at first. Something that might not even get talked about during the presentation today.
/via Designer News
published 6 June 2013
Launches … are a poor representation of how great software today is built. It’s a holdover from the days of boxed software, where supply chains had to be managed and masters golded. The same that is true then is still true now: great software is the result of continuous refinement. The only thing different today are the release schedules.
Software today is developed on a continuum. The discrete measure of software progress is a commit.
published 16 May 2013
From Seth Godin’s Creative Mornings talk last week, expounding on a principle he calls “leading up”:
One of the things that I hear the most after I give a talk or someone reads one of my books is, ‘That’s great, but my boss won’t let me. I’d love to do something like that, but my boss won’t let me.’
Well of course she won’t! Because what you’re saying to her is, ‘I want do something really cool and really neat, and if it works I’ll get the credit, and if it doesn’t you’ll get the blame. Because you said that it was okay.’
Who would take that deal?
In fact, what we see is that the people who have jobs or who have clients who are making a dent in the universe, are doing it by leading the people who are ostensibly in charge to make better decisions; leading those people to have better taste; leading those people to have the guts to do the work that they’re capable of doing.
The remarks quoted above begin at 05:15, but of course, the entire talk is worth watching.
published 14 May 2013
Rob Foster, on web apps vs. native apps:
There is no single explanation [for why web apps generally suck]. The reason browser apps lose this fight is because of a raft of small things. It’s death by a thousand cuts.
After sharing some of those ‘cuts’ in detail, Rob lets loose with his opinion:
When an organization is making the decision not to spend developer money on building native, what they’re saying to me is that they value development costs over customer experience. I believe to do it right, you should offer your app in the way people want to use it the most. That may mean doing it browser-only, but it usually doesn’t. A business will always benefit from giving their customers a great (or insanely great) experience.
I agree pretty thoroughly with Rob’s sentiments, and I’ll tackle this issue at Breaking Development Conference in July. However, given my remarks are titled “Pitfalls and Triumphs of the Cross-Screen Experience”, I’ll also tackle the issue of integrating native apps and web apps into a cohesive, delightful user experience. (Sneak peek here.)
published 3 May 2013
Update: A written version of this talk is now available.
Creating and managing teams that iterate, build, and ship quality projects is one of the most challenging things to master in our industry. And to ship quickly and consistently? Even more challenging.
This presentation presents nine patterns that I’ve found common among great UX teams. I draw on interviews with teams at the likes of Twitter and Kickstarter, as well as my own background running Authentic Jobs.
I’ll be publishing a written version soonly, as it’s tough to understand each pattern without the context of my spoken remarks.